![]() Switch Plague Ogryn broken stomp particles to better match the stomp, increase stomp radius.Made improvements to the way Chaos Spawn leaps are calculated for more consistent & reliable behaviour.Reduced knockback radius for leap land, reduced force on players, Ogryns only get pushed.Slightly reduced Chaos Spawn combo damage.Tweaked Chaos Spawn attack durations to give players a bit extra room to get in melee hits between attacks.Made Chaos Spawn grab a bit easier to dodge.Increased corruption gained when eaten by Beast of Nurgle.Reduced radius of stun when grenades detonate by around 50%, reduced stun duration.Fixed issue when using Surge Force Staff secondary on Poxbursters that would make them stagger backwards multiple times during a very short timeframe.Fixed a case where Poxburster could ignore stagger if just walked in fire.Increased Poxburster explosion vs Infested so Poxburster chain explosions can happen.Fixed a case where Mutant could bring players into enemies' spawn rooms.Tuned functionality for when players dodges Mutants on high latency.Made improvements to the way Pox Hound leaps are calculated for more consistent & reliable behaviour.Fixed an issue where Monstrosities that were meant to be Weakened did not receive the Weakened debuff in Monstrous Specialists condition.Fixed so Dreg Bruisers have right hit sounds based on their blunt weaponry.Replaced fast transitioning sprint animations for far ranged enemies with a smoother start animation for easier aiming.Hordes can now spawn in different ways to respond to player behaviour, including coordinated strike with Specialists, mixed in Elites with the horde, push from behind while ranged enemies spawn ahead, bigger ambushes with more spread and more. Added more ways for the Conflict Director to spawn hordes.Adjusted most enemy health pools, hit mass values, and stagger thresholds to be a bit higher overall, with higher increase on Monstrosities, with the goal to match the overall increase in power output from players.You can still find Kinetic Presence further down in the Tree. ![]() Kinetic Presence - As a baseline we've replaced this with 'The Quickening', reducing Ability Cooldowns for you and allies in coherency.You can increase the damage further down in the Tree. Brain Burst: Lowered the damage of the baseline ability.You can increase this further down in the Tree. Psykinetic's Wrath: Reduces the Quell amount of the baseline ability. ![]() Earlier we would round it up to 1 ammo, but now you will instead store it away and replenish the stored ammo once it adds up to 1. For example, you are about to replenish 0.5 ammo. Scavenger/scroungers aura: Changed to keep track of "leftover" percentages and apply it on later procs instead of rounding up on every proc. ![]() You can upgrade Volley Fire to include this feature further down in the Tree instead.
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